Friday, 26 October 2012
Animation Pour Ida
Wednesday, 2 May 2012
The Highlights of The Dark Descent
Friday, 23 March 2012
The Dark Decent
As I mentioned earlier I am responsible for the colouring, so what I've been doing is colouring in the shots given to me by Thomas and Miguel.
We've decided to do the colouring in two steps; first I colour in the main block colours, which for the old man is the greys, then when they're done I move on to the lighting.

Here you can see a screenshot of the workspace. We're using TVP for the colouring (Adobe Flash for the animating). We made a colour palette for the greys, which makes working more effective, as the brushes and colour are just a click away. The greys are coloured on a separate layer than the actual animation is, and by doing this we don't have to render the animation out without the white background. By choosing the blending mode in the layer which contains the lines, one can merge the colours and the lines together, but still be able to add a background behind it without the white.
Thursday, 26 January 2012
I Love You Maya
So, I sit down with a cup of tea, and start up my computer - Today, texturing is on the menu!
I load up the flower scene I'm going to work on in Maya, and the UVs in Photoshop. All good so far... I've done about two of the flowers attached to the plant when I decide that yeah, I should check out what this looks like when rendered... Nothing happens. Awesome! Nothing works, and nor my helpful course mate or Autodesks help forum has anything that is working... And to put the cherry on top - now Photoshop wont let me re-save the Uvs I'm working on, and Maya wont reload the textures.
As I have little patience when it comes to technology failing on me, and even less patience for failing technology without any solution on how to fix the problem, I got angry.
So after punching the wall and trying and failing several times, I figured it was better to get my frustration out via Photoshop.
I would like to dedicate this drawing to Autodesk Maya, and the amount of times it has driven me to madness.

Wednesday, 18 January 2012
To the millions of readers out there...
I have been drowning myself in dissertation work, and neglecting my blog for far to long now.
Right, so what have I been doing other than working on my dissertation?
For the third year, I am currently working on three projects; Kernel, The Dark Decent, and Hole. Kernel is the only CG short film that made it through this year, so I thought 'better get in on that!' and The Dark Decent and Hole are both 2D animated shorts.

So, for Kernel I've been doing some concept art for the desk area, and for the dome. Here you have the concept art for the desk. (I can't find the one for the dome so stay tuned for that one)
And now as the project moves on I am working as a texture painter. Currently freshening up those old texture skills.Look at this amazing suitcase, which has been unwrapped amazingly. YEAH!

For Hole, I am working as a line cleaner, so on that front not much has been done. I have just been practicing in specialising on Sian's style, so that when the linecleaning kicks off, it will be easier and faster to do the work needed.
For The Dark Decent, I am... responsible of all the colouring! Everything from backgrounds, filling in colour to the characters and so on is what I'm doing.
Did some style tests of the old man and the dog:
Monday, 14 November 2011
Speed Painting \o/
Thursday, 10 November 2011
Pitchin' Escaping Reality
For my final year project I wanted to do a 2D short film about a girl named Heather who got too involved in videogames. Heather struggles with bills, an unrewarding job and lack of friends, and to cope with all of this she finds comfort in videogames.
I wanted to go for the more comic-looking style, but I was advised to make it more stylized.
So I went from this


To this 

The changes aren't massive, but it was as much I was willing to change it without losing my own style completely. The last picture is done so you can see the contrast between her world in the real world contra the word inside the videogame.The pictures further down is just to show the style I was going for, and what Heather and her avatar would look like.




Monday, 9 May 2011
Swing Heil!
I haven't had any colouring to do for the crew assignment in ages.
I did colour one of the backgrounds over easter
Tadaaa!

But after a while, I got some frames to colour yaaaay \o/
One shot is when Marielle is looking around the door, and the other one is the bridge shoot.
I love work like this. I find colouring much more amusing than 'doing the actual animating'.
Kat has been an angel giving me a colour and brush panel to use, which is making my work go twice as fast. However, the brushes are a pit of a pain in the butt, because when you need to zoom in to do the details it's impossible to make it look clean. But I made it work.
So, here are what I'vwe done so far.
Friday, 18 March 2011
Post Production
This project was a lot of fun to work on because it gave me the opportunity to learn some new stuff.
I got to make a rig, and yes, it is a really simple one, but it thaught me the 'basics' of how to do it.
I found rigging to be quite fun (even though I wanted to pull my hair out at times) and it's something I want to learn properly so I will be practicing to get better at it.
I also did some of the compositing.
For this part, I put a mask around the laptop, making it overlay Dave so it looks like he is behind it.

To make the coke dissapear as Dave sweeped over it I took one still from the real life footage in to Photoshop and edited out the coke. Then Miguel made the coke as a seperate layer, and in Composite I put a mask over the coke to make it look like Dave was sweeping it up.

I also worked on putting the footage together, and making it look 'real'. It was a bit hard to make it look right (I'm still not a 100% happy with it)
Because the P2 cameras are of excedingly poor quality Dave looked hyper-real compared to the real life footage.
And then, just for funsies, I put some sounds on it!
Enjoy \o/
Monday, 7 March 2011
Post Production wip
For our post-production project I've been working on rigging Dave. Seeing that this is the first time I've rigged something, I'm a little bit proud to say he is now done.
I've made to different ones. I made one with an IK handle, and one without. Jake wanted to see if it would make it easier and faster for him to animate Dave with the Ik. I'm not sure if it'll look 'real' enough but we'll just have to try.
Here he is! The Dave text isnt up yet but that's no hurry. (Jake sorted out a nice texture for the nose)

Did a test just to see that it worked.
Tuesday, 22 February 2011
Swing Heil
I'm working on Swing Heil, wich is Gaz and Kat's third year project.Here's some of the sketches I did. The three last ones are the final posters.
The story is about a young couple that sneaks out to go dancing in a a basement where there is a jazzy theme.
It's set in the late 30's in Hamburg, so dancing to jazzy music was a no no.
I'm working as a digital painter/colour artist, so my job is to fill in the characters and paint the backgrounds
(and if other stuff needs painting I do that too)
So far I've done some posters to go on the bridge and inside the basement.
It took me a while to get the style right, cus they want it to be in art deco style, wich I find hard to paint.
But it's a challenge, so it's all fun and games.
I also did a quick practise painting the characters.
Making them look like the ones Kat made is harder than you think...





Thursday, 17 February 2011
Post Production
Time for a work related post me thinks...
For our post-production project we have to add something to real life footage.
I'm working with Jake and Miguel on this project, and we've decided to do a piece including a cute desktop hoover. We are not going for the original Henry the Hoover though, we are making our own 'Dave the coke-sweeper'.
We thought about making him sweep up some breadcrumbs that the man leaves, but we decided that a man doing coke would be much more interesting(?)
Here you have the storyboard for it:

And here is a quick one of our beloved Dave

Ill put the animatic up here asap. Need to change it because the current one is witch bread instead of coke.
Saturday, 29 January 2011
Speed Painting
Wednesday, 26 January 2011
Norwegian Awesomeness
Haven't posted in ages now. Not that much to talk about at the moment.
So while we wait for something to happen I thought I'd post some norwegian awesomeness.
The first one is about one of the stylists in Norway who has a secret identity.
Its very simple made, but I still find it hilarious because this is how the person is in real life :D (almost) They make fun of all the celebrities in Norway
It's in norwegian, so sorry to all you non-norwegian-speaking people who can't understand what they're saying.
The other one is actually one of my all time favorites. Wich I'm sure most of you have seen before.
It's the music video for Aha - Take on me. (Directed by Steve Barron in 1985)
Just brilliant work combinig rotoscoping and real life-action. Say what you want about the song (Wich is brilliant!) but the video is AWESOME!
Tuesday, 30 November 2010
Experimental Project
I'd almost finished the ballerina one so if I was to change everything I think she would fall apart.
She doesn't have that many hours of animation left in her.
It did make me a bit upset, because I was quite happy with what I'd done so far.
But I don't feel that all the hours I put into it is wasted, because I've learned a lot about stop motion, and I have a lot more respect for the people who do it. I do not have the pations for stop motion at all. I was not enjoying doing it...
So the second one I did is a simple cardboard animation. I had some coins laying around so I thought I'd use them too.
I saw this really cool animation on youtube where they make money explode, and that's what inspired me to use the money as ammo.
I made my own dopesheet and planned out the scenes, and I managed to get it doen in time.
I'd say it's got a bit of a childish look, but I'm happy with the result.
(I'll post some of the drawings and stuff later today.)
11 Second Club
My 11 Second project is finally done! (Weeee)
Used the blake rig for the two dudes talking to eachother. I found that rig to be the best one to animate with.
Then I modeled the rest of the objects in the scene.
I'm really happy with the genie. I like the way he looks. He's got that "ghosty" look over him.
It's been a lot of work (believe it or not) but I managed to get it done in time, and I'm quite happy with how it turned out.
Enjoy!
Thursday, 25 November 2010
Experimental Update
I've started animating my doll, and for a teaser I'm posting one of the tests I did.
It all went pretty well, untill the right arm fell off...
I did manage to get some seconds of footage tho. Because the arm fell of I decided to do the part where the leafs and flowers grow over her.
Hopefully when I continue today (I fixed the arm) I can make the flowers look a bit simmilar to how they where.
Wednesday, 24 November 2010
11 seconds...
Sunday, 21 November 2010
Experimental update
Hair made out of cotton, with a band of silk around it to make her look more like a ballerina.
And I just drew the face on with filt tip pens. However, I did use white nailpolish for the eyes so it gives it a bit of a wet look.
It wasn't suppose to take this long, but when I first painted her body, the paint I used turned into a horrible alien-green colour when it started to dry. So I had to wait for the paint to dry before I could paint over it with a more blueish colour.
I used oilpaint for the colours. I was planning on just using normal watercolours, but the oilpaint made it look more even and nicer.
I'm glad she's finally done, cus now I can start making her move!
Wednesday, 17 November 2010
Russel Howard's Good News
When you think about it it's quite easily made, put I think that's what makes it so great.
I would love to try to do something like this one day.









