Friday, 26 October 2012
Wednesday, 2 May 2012
Friday, 23 March 2012
As I mentioned earlier I am responsible for the colouring, so what I've been doing is colouring in the shots given to me by Thomas and Miguel.
We've decided to do the colouring in two steps; first I colour in the main block colours, which for the old man is the greys, then when they're done I move on to the lighting.
Here you can see a screenshot of the workspace. We're using TVP for the colouring (Adobe Flash for the animating). We made a colour palette for the greys, which makes working more effective, as the brushes and colour are just a click away. The greys are coloured on a separate layer than the actual animation is, and by doing this we don't have to render the animation out without the white background. By choosing the blending mode in the layer which contains the lines, one can merge the colours and the lines together, but still be able to add a background behind it without the white.
Thursday, 26 January 2012
So, I sit down with a cup of tea, and start up my computer - Today, texturing is on the menu!
I load up the flower scene I'm going to work on in Maya, and the UVs in Photoshop. All good so far... I've done about two of the flowers attached to the plant when I decide that yeah, I should check out what this looks like when rendered... Nothing happens. Awesome! Nothing works, and nor my helpful course mate or Autodesks help forum has anything that is working... And to put the cherry on top - now Photoshop wont let me re-save the Uvs I'm working on, and Maya wont reload the textures.
As I have little patience when it comes to technology failing on me, and even less patience for failing technology without any solution on how to fix the problem, I got angry.
So after punching the wall and trying and failing several times, I figured it was better to get my frustration out via Photoshop.
I would like to dedicate this drawing to Autodesk Maya, and the amount of times it has driven me to madness.
Wednesday, 18 January 2012
I have been drowning myself in dissertation work, and neglecting my blog for far to long now.
Right, so what have I been doing other than working on my dissertation?
For the third year, I am currently working on three projects; Kernel, The Dark Decent, and Hole. Kernel is the only CG short film that made it through this year, so I thought 'better get in on that!' and The Dark Decent and Hole are both 2D animated shorts.
So, for Kernel I've been doing some concept art for the desk area, and for the dome. Here you have the concept art for the desk. (I can't find the one for the dome so stay tuned for that one)And now as the project moves on I am working as a texture painter. Currently freshening up those old texture skills.
Look at this amazing suitcase, which has been unwrapped amazingly. YEAH!
For Hole, I am working as a line cleaner, so on that front not much has been done. I have just been practicing in specialising on Sian's style, so that when the linecleaning kicks off, it will be easier and faster to do the work needed.
For The Dark Decent, I am... responsible of all the colouring! Everything from backgrounds, filling in colour to the characters and so on is what I'm doing.
Did some style tests of the old man and the dog:
Monday, 14 November 2011
Thursday, 10 November 2011
For my final year project I wanted to do a 2D short film about a girl named Heather who got too involved in videogames. Heather struggles with bills, an unrewarding job and lack of friends, and to cope with all of this she finds comfort in videogames.
I wanted to go for the more comic-looking style, but I was advised to make it more stylized.
So I went from this
The changes aren't massive, but it was as much I was willing to change it without losing my own style completely. The last picture is done so you can see the contrast between her world in the real world contra the word inside the videogame.The pictures further down is just to show the style I was going for, and what Heather and her avatar would look like.